So, at least now we know they're real.
This leaves us with a basic plan of casting our creatures on Turns 1 and 2, milling perhaps 12 cards, bouncing everything on Turn 4, replaying our creatures to mill another chunk of cards on Turn 5, bouncing everything again on Turn 6, replaying our creatures for even more milling on Turn 7, and then winning with our big mill finish on Turn 8
Instead of feeling like regular cube, but worse, Twoberts are designed from the ground up for 24 playersfast drafts, high density, and archetypes that show up reliably
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