-6IV-EV Trained
Packaged in our holographic collector edition box
Quoting WotC here: Warp is a new ability that lets cards travel to the battlefield faster than expected. This mechanic has huge implications for MTG, considering that many effects help us take advantage of a creature, even temporarily, and sometimes it'll feel like cheating

BONUS ROUND Thanks for reading all the way to the end heres the top common/uncommon picks to look out for in Pack 1 which can fit into any archetype: WHITE: Rides End, Interface Ace, Daring Mechanic, Gallant Strike, Detention Chariot BLUE: Caelorna, Coral Tyrant, Trade the Helm, Diversion Unit, Midnight Mangler, Flood the Engine BLACK: Spin Out, Chitin Gravestalker, Pactdoll Terror, Hellish Sideswipe, Wreckage Wickerfolk RED: Pedal to the Metal, Endrider Spikespitter, Crash and Burn, Lightning Strike, Dracosaur Auxiliary GREEN: Run Over, Earthrumbler, Defend the Rider, Greenbelt Guardian, Hazard of the Dunes ARTIFACT: Aetherjacket, Ticket Tortoise, Scrap Compactor, Rover Blades, Marshals Pathcruiser Toms fate was sealed in 7th grade when his friend lent him a pile of commons to play Magic