Some of my favorite cards include priming your creatures (Berserkers' Onslaught, Glorious Anthem, Mass Hysteria, True Conviction, Collective Blessing), giving everybody something fun (Kami of the Crescent Moon, Eladamri's Vineyard, Well of Knowledge) or something that can help folks make the most of a problematic situation (Fecundity, Silent Arbiter, Oath of Lieges) or cards like Revelation or Field of Dreams
Bloomburrows Commander decks should be able to capitalize on this, drawing in a similar level of success as seen by the best-selling and well-regarded Universes Beyond: Fallout Commander pre-cons
And it's pretty obvious why
Learning new skills and coming to appreciate some of the game mechanics that are found in newer sets can be a lot of fun, but is also easily overlooked when a player already has that perfect winning deck that has never been beat